Mushroom!
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Look what arrived in my life today! :) I already have a 3DS, so I'll be transferring my save files and data over.

I've been on a bit of a break from game development recently, but I just started getting back into it. Juggling a few projects and trying to decide which one to focus on to completion. I'll resume blog updates soon with some experiments I've been doing!

Play 'Nyan Nyan Stack' :)
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Over the weekend I worked on a game for Ludumdare 22 on the theme of 'Alone'.  The original upload had some critical bugs, but I've fixed that now and made it available on Mac and browser too. Play it here, or download it from the LD site.

Please let me know what you think! :)
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Ludumdare 22: Alone - Day one!
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I just finished day one of Ludumdare, on the theme of 'Alone'. I decided to go for something modest, and so far I'm pleased with how it's coming together. I'll have to see which mechanics I can nail down early tomorrow, and fix a few bugs, so I've got some time for level design and dialogue.
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Pirouette; a new game by Stephen Lavelle and myself
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A new collaborative game by Stephen Lavelle and myself.

Play free on iPad: http://itunes.apple.com/us/app/pirouette/id486442292?ls=1&mt=8
or on the web (flash): http://ded.increpare.com/~locus/pirouette/

Apple rejected this game at first, and demanded we reclassified it as a book. I find it flattering that Apple's censors bothered to play it, I hope they enjoyed it!

I'd love to hear what you think about it.

My Dizzy Fandom
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Codemasters have announced a new Dizzy game. I'm doubtful of how it will turn out, but it's as good an excuse as any to talk about my love for the Dizzy series. It was never more nerdy than, in 1992, my eleven year old self had a comic published in Your Sinclair. It's a bad comic with the world's poorest panel flow, but here it is! :)



I found it in the Doodlebugs section of YSRNRY.co.uk. Let me know if any of you submitted Doodlebugs to Your Sinclair magazine! :)

Going dark.
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Busy rigging up characters for Bugle. The characters are 3D models rendered with a fake 2D style. Decided to change my approach to Bugle entirely, and I've basically 'gone dark' on updates. Based upon feedback, I've cancelled the original development diary, but instead I'll do some regular in-progress gameplay videos and images. I won't do film or voice footage.

Friday latte and update
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Sorry for the lack of updates on this project! I've had a slew of tech problems recently, from software to hardware and it's generally been slowing me down. I recorded a video blog, but it came out blurry, so I'll have to try again soon!

I got the iPhone 4S last week! I really love it, I'm enjoying it much more than I realised. I was long overdue an iPhone upgrade, and getting my new project on here was pretty exciting.

Hopping puzzle demo!
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http://starfruitgames.com/hopping

I made a quick single level demo of this puzzle game. Give it a go and let me know what you think!

Saturday Puzzle Fun
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I thought of an idea for a puzzle game this morning, and I was able to do an implementation. I'm trying to decide how to design levels, as doing it manually is prone to errors, but automated systems are a bit out of my comfort zone.

It's Saturday, so I'm mostly taking it easy and taking a break from 'Project Bugle'. Today I've been playing Ico on the PS3. Ico is my favourite game of all time, for the record. However, it's fun to play around with ideas and to get a working prototype like this going. :)

Project Bugle - Video Diary #1
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I've decided to keep a video-diary of my new project! It's my first time doing a video like this, but hopefully these will improve with time. Let me know if there's anything about the game, or game development in general, that you'd like me to talk about. What do you think?